For every 1 minute (by default) in real time or 1 hour in game time, the police chase 
will be occurred, they'll despawn only if you are far away from them, and REMEMBER, to 
occurring the police chase back again, make sure the previous police chase have been 
despawned first. It will be notified by the red blip on the map or in notification 
(on top of the map) if the police chase have been occurred yet.

Bugs :
Nothing yet

Features :
1.) 2 Cops unit in each of police car (Police car can be replaced with both police cars 
    that has in the game or addon police cars).
2.) 4 Suspects in a single car (Suspects' car can be replaced with both cars that has 
    in the game or addon cars).
3.) A single helicopter assisting in a chase.

Requirement :
1.) ScriptHookV (Can be found in internet)
2.) ScriptHookVDotNet (Can be found in internet)

Installation :
=> Open zip file directly and Move or Copy and Paste an "AmbientPoliceChaseOG.dll" 
   and "AmbientPoliceChaseOG.ini" file into "scripts" folder.
=> Or, Right click "AmbientPoliceChase 0.03.zip" file and choose "Extract to
   AmbientPoliceChase 0.03\", open the "AmbientPoliceChase 0.03" folder and Move or 
   Copy and Paste an "AmbientPoliceChaseOG.dll" and "AmbientPoliceChaseOG.ini" file 
   into "scripts" folder.

Patch Notes :
0.03 - Compiling CS script file into dll file.
     - Added ini file.
     - You can now save their cars in safehouse garage.
     - Added different version of AmbientPoliceChase script file for requested by one 
       of the comments.
     - Notepad has been updated for exceeded information.

0.02 - Minor bugs like the red blip that actually isn't being there and buggy animation
       after the suspects kills every cops has been fixed.
     - Notepad has been updated for exceeded information.

0.01 - CS script file have been made.

All credits goes to ChatGPT, yeah I'm not good at programming or coding.
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.ini file configuration manual:

If you see Cooldown time for 60000, that means it's 60 Seconds.

Both Cop car and Evader (suspect) car can uses model names from in game model name
cars or addon model name cars.
(E.g. for Evader car: adder, tailgater, phoenix, etc. And for Cop car: police, police2, 
police3, fbi, fbi2, sheriff, sheriff2, etc.)

As for the weapon uses hash weapons.
(E.g. RPG, PumpShotgun, AdvancedRifle, CarbineRifle, etc.)